Game Balance

Creating an XP system using Machinations (Individual)

Using the machinations tool to make an XP system for an RPG game.

Designing an Evil Gambling Game (Individual)

Designing a game in favor of the house while seeming fair to the player at the same time!

Creating a Balanced Expansion Pack and a New Mechanic for a Micro TCG (Individual)

Using Excel and Playtesting to create a balanced expansion pack!

Creating an AI for a Dice Game (Individual)

Creating an AI using formulae in Excel to defeat the opponent!

Defeating an AI in an Idle Game (Individual)

Using formuale in Excel to figure out a move list to defeat the opponent in a custom game designed for this challenge!

Computing Probabilities Using Spreadsheets (Individual)

Using Excel to compute probabilities and determine the likelihood of events!

Designing a Markov Chain in Excel (Individual)

Designing a Markov chain for the game "Thunderstorm" using Excel!

Intransitive Game AI (Individual)

Creating an AI that will try to defeat a real-life opponent!

Presentation on Weapon Balance in Halo 3 (Individual)

A seminar I presented, summarizing the GDC talk "Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3" by Jaime Griesemer!

Practicing Probability (Individual)

Testing my probability skills on Excel!