Worked as a Level Designer in collaboration with Ubisoft's Red Storm Entertainment, Ubisoft Düsseldorf, and Ubisoft Reflections.
Mission / Level Designer at Ubisoft
I love creating missions and spaces that facilitate fun and engaging gameplay!
Worked as a Level Designer in collaboration with Ubisoft's Red Storm Entertainment, Ubisoft Düsseldorf, and Ubisoft Reflections.
Worked as a Junior Technical Level Designer responsible for scripting cinematics and cutscenes, creating scripted events, setting up landscape cameras, and recording sand vision shots.
Level Designer/Game Designer on a 3D puzzle game in which you must make use of light to manipulate enemies and the environment. Showcased at GDC 2019.
Level Designer/Game Designer on an Action/Adventure game I pitched and am developing using Unreal Engine 5, about a girl named Faith who makes her way into the depths of Egypt to rescue her missing brother.
Created a level using the level editor provided with the game 'Volume'. Collect all the gems and escape without being spotted!
'Door Smash' — a multiplayer race level made using the Creative Construction Level Editor in Fall Guys! Level Code: 4242-2361-1639.
Creating a community test chamber using the Portal 2 level editor!
Designing a race using the GTA 5 level editor.
A Christmas themed 18 hole course I designed using the in-game level editor with gradually increasing difficulty!
Creating a level using the Far Cry Level Editor! Find a way off the island as soon as possible!
Making levels specifically tailored to the enemies in your game, and my level design process!
Analysing a level from Playdead's INSIDE.
Analysing a level from Respawn's Titanfall 2.
Weekly individual and team-based game jams!
Critiques, Pitches and Design Documents.
Development Methods, Postmortems, Risk Assessments and Quality Assurance.
Using Maya 2018 to make object and character models, texture them and create animations!
Designing and Developing a VR Escape Room game, showcased at Imagine RIT 2018.
I work as a Level Designer at Ubisoft India in Pune, India. I graduated with my MS in Game Design and Development from Rochester Institute of Technology in May 2019!
Anvil, Unreal Engine, Unity 3D, Maya, Adobe Premiere Pro
C#, Blueprint
Level Design, Game Design, Game Development, Video Editing