Varun Bajaj

Mission / Level Designer at Ubisoft

I love creating missions and spaces that facilitate fun and engaging gameplay!

Mission / Level Design

Assassin's Creed Nexus VR gameplay screenshot
UbisoftVR

Assassin's Creed Nexus

Worked as a Level Designer in collaboration with Ubisoft's Red Storm Entertainment, Ubisoft Düsseldorf, and Ubisoft Reflections.

Prince of Persia Sands of Time Remake key art
Ubisoft

Prince of Persia: The Sands of Time Remake

Worked as a Junior Technical Level Designer responsible for scripting cinematics and cutscenes, creating scripted events, setting up landscape cameras, and recording sand vision shots.

Lightless game puzzle screenshot
GroupGDC 2019

Lightless

Level Designer/Game Designer on a 3D puzzle game in which you must make use of light to manipulate enemies and the environment. Showcased at GDC 2019.

Lost and Found game concept art
IndividualUE5

Lost and Found

Level Designer/Game Designer on an Action/Adventure game I pitched and am developing using Unreal Engine 5, about a girl named Faith who makes her way into the depths of Egypt to rescue her missing brother.

Volume level design screenshot
Individual

Volume Level Design

Created a level using the level editor provided with the game 'Volume'. Collect all the gems and escape without being spotted!

Fall Guys Door Smash level screenshot
Individual

Fall Guys Level Design

'Door Smash' — a multiplayer race level made using the Creative Construction Level Editor in Fall Guys! Level Code: 4242-2361-1639.

GTA 5 Transform Race level layout
Individual

GTA 5 Transform Race Design

Designing a race using the GTA 5 level editor.

Level Layout
Golf With Your Friends custom Christmas course
Individual

Golf With Your Friends

A Christmas themed 18 hole course I designed using the in-game level editor with gradually increasing difficulty!

Steam Workshop
Far Cry level editor island design
Individual

Far Cry Level Design

Creating a level using the Far Cry Level Editor! Find a way off the island as soon as possible!

Enemy-based level design diagram
Individual

Enemy-based Level Design

Making levels specifically tailored to the enemies in your game, and my level design process!

INSIDE game level analysis
Individual

INSIDE Level Analysis

Analysing a level from Playdead's INSIDE.

Titanfall 2 level analysis
Individual

Titanfall 2 Level Analysis

Analysing a level from Respawn's Titanfall 2.

About Me

Varun Bajaj

I work as a Level Designer at Ubisoft India in Pune, India. I graduated with my MS in Game Design and Development from Rochester Institute of Technology in May 2019!

Software

Anvil, Unreal Engine, Unity 3D, Maya, Adobe Premiere Pro

Languages

C#, Blueprint

Interests

Level Design, Game Design, Game Development, Video Editing

Experience

  • Level Designer at Ubisoft India
    • Worked on Assassin's Creed Nexus
    • Currently working on an Unannounced Project
  • Junior Technical Level Designer at Ubisoft India
    • Worked on Prince of Persia: The Sands of Time Remake
  • Conference Associate at GDC 2019
  • Instructor at iD Tech (May–Aug 2018)
  • Game Developer Intern at XR Labs (May–Jul 2016)

Certifications

RIT Certificate Art of Level Design Certificate Udemy Blueprint Game Dev Certificate Udemy Level Design Certificate MIT Certificate Unreal Engine 4 Certificate BEC Certificate