Virtual Reality, Augmented Reality, Game Design and Development.
Games I made from scratch using Unreal Engine 4 and Unity 3D.
Game Design, Game Development Processes, Level Design, Gameplay and Prototyping, Modeling Texturing and Animation in Maya, IGM Production Studio.
Sharing my passion for video games with the world.
With a combination of Virtual Reality and Leap Motion, I was able to create a drum that plays a sound when a user hits it with his/her hands, using Unreal Engine 4. This project is compatible with the Oculus Rift Virtual Reality Headset.
I created a theatre in Virtual Reality which can play movies and make the person wearing the headset actually feel like he/she is at a theatre. This project is compatible with the Oculus Rift and Google Cardboard.
AR works on the concept of target markers. The digital image is displayed over a target marker. The marker that is used to display AR objects is the HIRO Marker. My assignment was to change that marker to the logo of the company I was interning at, so that the AR object would be displayed on it.
A mini-map is used to display the location of the player on the map. This project displays the location of the player that changes as the player moves, and it also displays a beam of light projecting from the player icon, which indicates the direction in which the player is moving.
Level Designer, Game Designer on a capstone project currently in development - You are in a city that has sunken underground. Solve puzzles and make your way past distinct enemies to get back to the top with light as your only weapon! Demo showcased at the grand opening of RIT's MAGIC Center!
Critiques, Pitches and Design Documents.
Development Methods, Postmortems, Risk Assessments, Concept Documents, Pitches and Quality Assurance.
Level layouts, design and analyses, seminars.
Weekly individual and team-based game jams!
Using Maya 2018 to make object and character models, texture them and create animations!
Designing and Developing a VR Escape Room game, showcased at the Imagine RIT 2018 festival.
Designing and Developing "Lightless", a 3D puzzle-based game, using Unity 3D.
Balancing games using Probability and Statistics in Excel.
Creating audio for games using a variety of digital audio softwares.
I love editing videos in my spare time. My uploads mainly comprise of gaming montages, music videos, fan-made trailers, and trailer mashups.GO TO MY CHANNEL
I'm a graduate student pursuing my MS in Game Design and Development at Rochester Institute of Technology! I graduate in May 2019!