Tempest Quality Assurance Process (Individual)

Preparing a QA sheet for the popular arcade game, Tempest!

Rumble in the Jungle Game Pitch (Group)

Presentation for a game we pitched in class!

Esc High Concept Document (Individual)

An HCD for a game I designed called Esc, set in ancient Egypt.

Risk Assessment (Individual)

Creating a feature-system matrix and a risk assessment grid for Donkey Kong.

Game Postmortem (Individual)

Analysing the release and market performance of Call of Duty Modern Warfare.

Blue Sky Open Idea Formation and Brainstorming (Individual)

A discussion about Blue Sky Open Idea Formation and Brainstorming.