Featured Projects

My Work

Development Methods, Postmortems, Risk Assessments, Concept Documents, Pitches and Quality Assurance.

Using Maya 2018 to make object and character models, texture them and create animations!

Designing and Developing a VR Escape Room game, showcased at the Imagine RIT 2018 festival.
About Me


About Me
I work as a Junior Technical Level Designer at Ubisoft India Studios in Mumbai, India. I graduated with my MS in Game Design and Development from Rochester Institute of Technology in May 2019!
- Softwares
- Anvil, Unreal Engine 4, Unity 3D, Maya, ZBrush, Substance Painter, Adobe Premiere Pro, Adobe After Effects, Camtasia Studio
- Technologies
- Virtual Reality, Augmented Reality, Leap Motion
- Programming Languages
- C#, Blueprint
- Interests
- Level Design, Game Design, Game Development, Modeling, Video Editing
- Work Experience
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-
Junior Technical Level Designer at Ubisoft India
Studios, Mumbai since
July 2019
- - Working on Prince of Persia: Sands of Time Remake
-
Conference Associate at GDC 2019 in March 2019
- Summer Internship at iD Tech as an instructor,
teaching
the courses below, from May-Aug 2018
- - Game Design and Development 101
- - Level Design and Cinematics with Unreal
- - Programming Game Mechanics with Unreal
- - WorldBuilder: Minecraft Game Design
- - Code-a-Bot: AI and Robotics with Your Own Cozmo
- Summer Internship at XR Labs (previously MetARVRse), Chennai as a Game Developer in the fields of VR and AR, from May-Jul 2016
-
Junior Technical Level Designer at Ubisoft India
Studios, Mumbai since
July 2019