Hi, I'm Varun, a Level Designer at Ubisoft!
I love
creating spaces that help facilitate fun and engaging gameplay!
Here's some of my
Level Design work!
![Level Design Work Banner](images/home/featuredgames.png)
![](images/home/ac_vr.jpg)
Worked as a Level Designer in collaboration with Ubisoft’s Red Storm Entertainment,
Ubisoft Düsseldorf, and Ubisoft Reflections.
Project currently in development.
![](images/home/sotremake.jpg)
Worked as a Junior Technical Level Designer and was responsible for:
- - Scripting and implementation of cinematics and cutscenes
- - Creating scripted events
- - Setting up landscape cameras in multiple levels
- - Recording shots for all the sand visions in the game
![](images/home/lightless_banner.png)
Level Designer/Game Designer on a 3D puzzle game in which you must make use of light to manipulate enemies and the environment. Showcased at GDC 2019.
![](images/home/lostandfound_banner.jpg)
Level Designer/Game Designer on Lost and Found, an Action/Adventure game I pitched and am developing using Unreal Engine 5, about a girl named Faith who makes her way into the depths of Egypt to rescue her missing brother.
![](images/home/volume_banner.png)
Created a level using the level editor provided with the game 'Volume'. Collect all the gems and escape without being spotted!
![](images/home/fall_guys_banner.png)
'Door Smash' - a multiplayer race level I made using the Creative Construction Level Editor in Fall Guys! Level Code - 4242 - 2361 - 1639.
![](images/leveldesign/Portal-Pic.png)
Creating a community test chamber using the Portal 2 level editor!
![](images/leveldesign/l3.png)
Designing a race using the GTA 5 level editor.
![](images/leveldesign/golfbanner.jpg)
A Christmas themed 18 hole course I designed using the in-game level editor in 'Golf With Your Friends' with gradually increasing difficulty!
Creating a level using the Far Cry Level Editor! Find a way off the island as soon as possible!
![](images/leveldesign/Stunner3.png)
Making levels specifically tailored to the enemies in your game, and my level design process!
Here's some of my other work!
![My Work Banner](images/home/pop_banner_2.jpg)
![](images/home/tempest.jpg)
Development Methods, Postmortems, Risk Assessments and Quality Assurance.
![](images/home/maya.jpeg)
Using Maya 2018 to make object and character models, texture them and create animations!
![](images/home/production_studio.jpeg)
Designing and Developing a VR Escape Room game, showcased at the Imagine RIT 2018 festival.
About Me
![About Me Banner](images/home/pop_banner_1.jpg)
![](images/home/me.jpg)
About Me
I work as a Level Designer at Ubisoft India in Mumbai, India. I graduated with my MS in Game Design and Development from Rochester Institute of Technology in May 2019!
- Softwares
- Anvil, Unreal Engine, Unity 3D, Maya, Adobe Premiere Pro
- Programming Languages
- C#, Blueprint
- Interests
- Level Design, Game Design, Game Development, Video Editing
- Work Experience
-
-
Level Designer at Ubisoft India
- - Currently working on an Unannounced Project
- - Worked on Assassin's Creed VR
-
Junior Technical Level Designer at Ubisoft India
- - Worked on Prince of Persia: The Sands of Time Remake
-
Conference Associate at GDC 2019 in March 2019
- Instructor at iD Tech,
teaching
the courses below, from May-Aug 2018
- - Game Design and Development 101
- - Level Design and Cinematics with Unreal
- - Programming Game Mechanics with Unreal
- - WorldBuilder: Minecraft Game Design
- - Code-a-Bot: AI and Robotics with Your Own Cozmo
- Summer Internship at XR Labs (previously MetARVRse), Chennai as a Game Developer in the fields of VR and AR, from May-Jul 2016
-
Level Designer at Ubisoft India